

You must use this number to load maps, and in your mapcycle file.Įach Workshop map that has been downloaded to your game server is stored in its own directory in steamapps/workshop/content/440/ because it seems fuck it up. You can find this in the URL of each map's page in the Steam Workshop. Clients connecting to your server will download the maps from the Workshop, making your FastDL server redundant.Įach Workshop map has a unique nine-digit number, which I call a UGC ID. The whole system of obtaining maps, and updating them, is handled automatically by the server in conjunction with the Steam Workshop. You do not have to download a Workshop map manually to upload it to your server.

Workshop maps can be hosted easily on both stock TF2 servers and on servers that use SourceMod. This post is updated when anything significant changes about hosting Workshop maps on a server, after it has been tested and confirmed as best it can be. It does not cover publication or editing for map authors, or client problems. This thread is for discussion about server configuration for Workshop maps. Information About Hosting Workshop Maps on a TF2 Server
